内容纲要
方法一:
Hey Ace,
Give this a shot:

You can set the global time and then specify a custom time for other actors (in my case I just did it for the player while everything else is slowed down, player runs at normal speed). You should be able to play with this to achieve what you are after.
方法二:这种更像是全局的设置
Project Bullet Time (from scratch) – Programming & Scripting / C++ – Unreal Engine Forums
Ok first part is easier than I thought. I set the keybinding with the following code
if(!bIsBulletTime)
{
GetWorld()->GetWorldSettings()->SetTimeDilation(0.20f);
bIsBulletTime = true;
}
else
{
GetWorld()->GetWorldSettings()->SetTimeDilation(1.0f);
bIsBulletTime = false;
}
and it works like a charm. Resulting gameplay https://www.youtube.com/watch?v=rD8HvHuXDs0 13
Next is multiplayer implementation.